SK.AI.TER
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SK.AI.TER is an exciting third-person cyberpunk skater shooter survival game that invites players to explore an open city on a hoverboard. You'll perform cool tricks and stunts while dealing with swarms of CORPO drones. The game keeps it simple – the more tricks you do, the more points you get from drone kills, adding some strategy to the fun. It's a mix of fast action, hoverboarding, and gunplay mechanics, where the goal is to survive and create chaos as much chaos as you can.
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Right now, SK.AI.TER is a playable demo that lets you cruise through Lexington City, pulling off awesome stunts and causing mayhem. In the demo, you've got 5-10 minutes to score points by doing tricks, increasing your multiplier, and taking out drones and collectables. The game ends by showing your total havoc score – it's all about having a good time and seeing how much chaos you can create.
Play Now On Itch.io
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Oversaw Game Design, Level Design, and Engine Implementation responsibilities
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Spearheaded the development of all gameplay mechanics and systems
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Produced the narrative and subtle storytelling elements featured within the game
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Led User Interface Design and Implementation efforts
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Facilitated weekly playtest sessions for valuable feedback collection
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Worked on general visual scripting tasks throughout the project
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Project Responsibilities
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Successfully craft a fully playable 5-10 minute demo to exhibit at Expo Tees Industry Showcase Event
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Develop an engaging game with substantial replayability, fostering sustained player interest
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Design and implement mechanics that seamlessly integrate hoverboarding and shooting, ensuring a cohesive gameplay experience
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Formulate an entertaining level, strategically incorporating numerous skateable locations while catering to both gunplay and drone combat elements.
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Project Goals
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Design Documentation
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Awards
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My Co-Developer, Jake Richards (Technical/Environment Artist), and I were honoured with an invitation to the Teesside University showcase event, ExpoTees, where we presented SK.AI.TER to diverse professionals from various disciplines within the games industry.
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The event concluded with an awards ceremony recognizing outstanding artefacts, and I was fortunate to receive the "Best Game & Indie Design" award. This recognition is a testament to the design and technical contributions I made to SK.AI.TER.