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Roll N Match


For this year's GMTK Game Jam, the theme "Roll Of The Dice" initially presented a challenge as I grappled with conceptualizing a game within the 48-hour time limit. Opting for a different approach, I crafted Roll N Match, a simple yet engaging puzzle game suitable for players of all ages. In this Top-Down puzzle adventure, players embody dice and must strategically match themselves to various platforms within the levels To progress. The end result exceeded my expectations, and I am enthusiastic about expanding and refining this project beyond the Game Jam timeframe.

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Project Responsibilities

  • Spearheaded game design and production within a challenging 48-hour timeframe

  • Developed 10 diverse levels with escalating difficulty to provide a compelling player progression

  • Scripted engaging gameplay utilizing Unreal Engine 4 blueprints

  • Assumed responsibility for the game's aesthetics, overseeing asset creation, texturing, and sound implementation for a cohesive and immersive gaming experience.


  • Successfully produce a fully playable game from inception to completion within a challenging 48-hour timeframe

  • Design and craft enjoyable levels that intricately challenge players' memory and map knowledge

  • Curate a tranquil and peaceful gameplay experience, offering players an enjoyable and immersive atmosphere

  • Upload the fully functional game to, ensuring minimal bugs and issues for a seamless player experience.

Project Goals


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